North America. Facebook has a new feature that uses machine learning to turn any ordinary photo into a 3D image that can be viewed from different perspectives if you tilt or rotate your phone, or scroll past. Cat Ellis. Wear Glasses. Hair color. Material Color. Image compression quality Low Good Best. Create new Object Simple shape frames.
Google Poly's models. Edit selected item Name: Author:. Texture compression quality Low Good Best. Featured cake animal character birthday christmas food flower fantasy vehicle bird fish. Bend intensity. Bend Angle. Spacing between lines. Hard depth limits are where the edges of an object exist in the image; edges that sharply separate the object from the background.
For example, a person standing in front of a landscape would require a hard depth limit traced around their profile to separate them from the background. In our example, the mountains require a hard depth limit around them where they meet the sky. Within the mountains themselves, you can identify several hard depth limits at ledges and cliffs, where features are clearly separate from those behind it. Your job is to decide which layer you want each feature to reside on, and cut those shapes out of the layers you want them to belong to.
To create these hard depth limits, you can use one of the many selection tools in Photoshop, like the Quick Selection tool or the Magnetic Lasso tool , to create a selection outlining the profile of the object you want to place on the dark gray layer. The mask is helpful because it sets the hard limits of the layer, while allowing us to go back later and edit the contents of the layer without worrying about messing up the profile we just created.
Repeat this process for the rest of the layers. For finer detail things like hair or tree branches, you might be better off duplicating the image layer and using the background removal tool , instead of creating a layer mask. Another approach you could take is to use the select by color range, if the foreground elements are a distinct color. You should end up with something like this: Notice how I got sloppy with the foreground trees?
You could export the layers as-is, and a 3D photo would be created. However, each layer would look very flat, and there would be a sharp drop-off where each layer transitions to the next. This look is very similar to the classic Walt Disney Multi-plane camera effect. It will also reduce the blur at the edges of each profile if you blend the colors to closely match. Here are some tips for manually adding texture to each layer.
This depth map will create a 3D photo like the following. Notice how each layer has subtle depth and texture to it. I hope you enjoyed this tutorial! Go out there and create awesome Facebook 3D photos!
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