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Search bar for items in Neo. Any item can potentially have FK nodes. Negative item scaling in Neo and for accessories in the maker. Auto joint correction. Eyes blink off by default in Neo All postprocessing effects screen effects can be disabled by default as well. Camera speed modifiers. Improved F key for centering the camera. HDR Color Picker. Being able to use hand poses as starting points for FK.
Adds subfolders support for characters and coordinates chara maker and Neo only. Makes the FK nodes colorable. Search bar in Neo's Workspace. Download Version 1. For now, the mod doesn't require the user to do anything. This file is created when you launch the game or Neo once and then close it.
Adds a search bar for most categories. Adds a way to sort items for most categories. Adds a way to cycle through items for most categories. Adds subfolders support in the maker Removes the limit on character and coord names. About the sub options: asyncLoading : means that UI elements will be created over multiple frames while the user is doing something else. This option aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while.
This option is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Removing that optimizes things a lot thank you Henk for finding that! The UI scale is set to 1 by default, if you want to scale it up or down, just chance the "scale" values in the configuration file to something more to your liking. Normal Neo: Scaled down Neo:.
This adds a confirmation dialog upon deleting an item in Neo. This is what it looks like:. Allows the user to change the default female loaded in the maker. In the configuration file, you need to replace the value "path" by the name of your card. I was tired of seeing item names cut, so I decided to fix it.
Here is a comparison: Before: After:. This option optimizes Neo in various ways: Something you'll notice right away with this is that Neo takes less time to start: the improvements are massive. You can thank Illusion for faking the loading times by adding voluntary waits in the code. Optmizes Neo's items list exactly like the chara maker: UI entries are loaded only once and then cached in memory. You get support for subfolders too. Adds three search bars as a side effect: one for items, one for backgrounds and one in the Workspace.
I know allegretto can already do that but it has problems with vanilla items, so I just decided to create my alternative, feel free to choose.
Tries to optimizes Guide Objects or Gizmos, or Handles, whatever you call them. I was tired of having custom FK items not working in my neo for some reason, so I decided to implement this. If you enable this, all items with multiple non static bones will have an FK option, that's all. Very useful for moving one or several object to a precise position at once.
Enables negative scale values for items in Neo and accessories in the maker, useful for making symmetrical stuff. Individual transform components of an object can be changed precisely by dragging them around, like so: Left Shift and Left Ctrl can be used to speed up and slow down the movement respectively. Prevents the items to be unselected after using the "Move Copy" feature.
This one is pretty obvious if you ask me: it enables joint correction automatically when you load a new character. This will not affect your previous scenes. If enabled is set to "false", this will disable blinking by default on characters. If enabled, the Left Shift and Left Control keys now act as live modifiers for the camera speed Shift for speeding up, Control slowing down. If enabled, the F key will be able to center the camera on any type of selected node not only root nodes.
Adds two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. This options tries to free some memory every 30 seconds by default, can be changed. If for some reason you're having freezes at regular intervals then you may want to disable this. FK nodes are now colorable. This features allows you to choose which screen effect you want enabled or disabled by default.
Everything takes place in the configuration file as usual. This cannot be disabled since it's very unlikely that it breaks something. Makes the vanilla color picker compatible with HDR colors notice the brightness above on the screenshot. Just like the title says, you can parent characters to anything in Neo, just try it! Super useful feature if you ask me: hit "right ctrl" on your keyboard to open the debug console and press "Clear AssetBundle Cache". The next time you load your item, this will force the game to read the file from the disk and not take it from its memory.
Delete confirmation dialog is smaller now. Delete confirmation dialog can also appear when using the "Delete" key can be configured separately from the workspace button, disabled by default. The animation speed field in Neo now has more decimals displayed.
Removed the limit on character and coordinate name in the maker. It is now possible to parent characters to anything without any issue. Minor optimization for facial expressions probably too small to be noticeable. Added a new field in the config file for Items FK nodes color. Fixed a bug preventing users to save coordinates in subfolders. Small optimizations with GenericFK. For those who use the main game, the girls in subfolders will now appear correctly in the room editor.
Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfolders color can be changed in the config file. FK nodes can be colored in the config file as well. Added a search bar for the Workspace in Neo. Text fields representing the coordinates of an object in Neo can be dragged around for precise positioning.
Left Shift and Left Ctrl can be used to speed up or slow down the process respectively. You can now cycle through clothes the lazy way thanks to two buttons next to the lists. The bug regarding Generic FK enabling after loading a scene or copying an object is now fixed.
The camera speed modifiers now also work when moving the camera with the keyboard. Even more optimizations in the chara maker thank you henk for that!
Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game don't ask me where that version comes from, I don't know myself. This option means that UI elemens will be created over multiple frames while the user is doing something else.
It aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. Async Loading is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. The vanilla color picker is now compatible with HDR colors!
It's more complicated than this, but basically, it means that objects can have colors brighter than white yes it's possible. How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster like pupils for example. Feel free to experiment with it.
Objects are not unselected anymore when using the "Move Copy" feature in Neo. The F key can now snap the camera to any type of node selected not just the character root node. UI resize is now handled properly when the user resizes the window if you have the mod for.
Ability to reload a unity3d file without restarting the game. Where did version 1. Multiple bugs related to the character maker were fixed. Optimized Neo items lists.
Search bar for said lists. Generic FK. Negative scale values for Neo. Fixed some minor UI bugs. Added the possibility to change the default character in the chara maker. Minor UI improvements for Neo. This plugin simply extends the number of accessory slot you can get to I don't know honestly, the only limit is your computer power!
But then I hear you saying, "Why should I use this instead of the summon ring? In short, it means you can have an outfit with 20 accessories, another one with 12, and another one again with 50! In addition to extending vanilla slots, this plugin also has some unique features described just below. Features Removes the limit of 10 accessories per outfit.
More attachment points for your accs: more than new points! Some are more useful than other, I'll let you discover them by yourself. A Guide Object just like in Koi that helps positioning accessories. Data is persistent. Compatible with HSUS search bar.
If you want to add an accessory, there is a dedicated button at the end of the acc list. For the additional attach points, you can find them in the "Position" tab of the accessory slot. Otherwise, everything is the same as vanilla. Fixed a bug where accessories were not saved if they were copied from an additional to a vanilla slot.
The "Copy Clothing Set" menu in chara maker is now compatible with additional slots. Advanced options for lights in Neo. It's a very simple but super cool mod for people who want finer control over lights. Features Each of the following options can be changed per light : Shadow strength Shadow bias: useful for fixing "shadow acne" artifacts. Shadow normal bias: same as above. Shadow near plane: advanced feature, this determines how close to the shadows will stop being rendered from an object.
Culling mask: advanced feature as well, and if you don't know what this is it means it's not useful to you. Additionally, the global shadow distance can be changed as well. Add a light. Go to the "Anim" tab. Move the sliders with passion. Added a "Shadow Distance" slider to the Camera Light menu. This value is usually changed to make sure certain objects in the distance receive shadows. This mod allows you to fine tune the fog in NEO. Features Fog color.
Two types of fog height based and distance based, can be used at the same time. Fog density. Alternative rendering: with this enabled, fog can be rendered above transparent objects without, it's rendered before those. Data is saved with the scene. Play around with the buttons and sliders it has a "Reset" button if you mess something up.
Fixed a bug where disabling Depth of Field would make the fog disappear when using Alternative Rendering. Minor UI behaviour fixes. With simpler words, this is what it can do: Features Can change the color of an object even if it's not colorable. Can change how shiny an object is even if it's not colorable. Individual settings for each texture. Textures can be dumped to the disk only in.
PNG format. Change the renderqueue of a material. Change the RenderType tag. Can change the shadows properties of an item Cast Shadows, Receive Shadows. Disable Renderers altogether. Also compatible with Projectors! Comes with 4 different projector studio items more on that later. Every change is saved in the scene file. Additionally, this plugin can be used to prototype your mods if you're a modder. Select one or more materials on the left. Have fun messing with all those properties.
As stated earlier, the plugin comes with projectors, here is an example of use: In this picture, red is blend, blue is add, green is multiply and black is sub. For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that. Fixed a bug where saving with a missing texture would prevent saving RE changes.
This basically means that RendererEditor is now extremely fast at loading your texture folder its slow only the first time. Minor improvements and fixes on auto resizing.
New field: Reflection Probe Usage for each renderer. Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes. Mipmaps should be correctly generated for textures loaded. The "Transparent border" setting forces your texture to have transparent borders somewhat similar to the "Border mipmaps" setting in Unity.
The "Compressed" setting makes the texture compressed and can save memory it is recommended not to disable it but it can also create unwanted artefacts. A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes. A new "Include shaders" checkbox, enable filtering with shader names. A new "Only active" checkbox, hides disabled Renderers.
A new "Only dirty" checkbox, hides unchanged Renderers. Memory usage improvements. Various UI improvements. Various behaviour improvements.
RendererEditor is now compatible with Projectors! More info on what projectors are here english and here japanese. The plugin also comes with four different projectors studio items: Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel. Add: the projected color is added to the color below making things very bright. Multiply: the best one in my opinion, the projected color multiplies the color below. Sub: the projected color is subtracted from the color below.
Added a "low memory" mode that disable texture preview but also reduce loading times and memory usage. Enable it in the modprefs by setting "previewTextures" to "0" under the "RendererEditor" area. It is now possible to edit the "RenderType" tag of a certain material. The materials have their own search bar. The texture explorer has a button to unload unused textures in order to free some ram.
Using "No texture" on a material does not crash the plugin anymore upon saving the scene. Minor UI and behaviour improvements.
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