Rifts world book 34 pdf download






















Product Information. Copy Link Tweet This. Matthew Clements , Kevin Siembieda. Palladium System. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.

Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high.

It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.

Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable.

Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.

Here is a sample of a page from a watermarked title:. File Last Updated:. Publisher Average Rating. Rifts- Coalition Wars 4 Cyber-Knights. Rifts- Conversion Book 3 Dark Conversions. Rifts- Dimension Book 1 Wormwood. Rifts- Dimension Book 2 Phase World.

Rifts- Dimension Book 4 Skraypers. Rifts- Dimension Book 12 Dimensional Outbreak. Rifts- Dimension Book 15 Heroes of the Megaverse. Rifts- Mercenaries. Rifts- Shemarrian Nation. Rifts Combat Matrix - This useful Game Master aid will allow you to streamline combat in your game, organize Over 40 different types of martial arts enables players to create dozens of different types of martial arts masters! The gods of the known world, their powers, minions, churches, cults, priests and alliances to good and evil.

Updated, revised and expanded. Robot creation rules and robot player characters. Power armor, vehicles, weapons, miscellaneous equipment and more. Archie Three, the ultimate inhuman villain, his Two rival demonic forces fight to conquer the planet.

Hellspawned armies by the tens of thousands cross the dimensional divide, unleashing plagues, seeking out magic artifacts, recruiting monsters and mortal allies, and testing their strength Plus maps, lists of O. This primer should help both G. The second adventure, Rescue Of making ideas, characters and stories come to life.

RPGs are flexible. Alive and changing. There is The fabric of space and time is torn asunder and Earth becomes a nexus — a gateway — to countless alien worlds and the forces of magic and the supernatural. Nightbane creation tables — each Nightbane looks different horrific, The secrets of Rune Magic and Over mutant animals. Create, design and build your own mutant animals.

Optional Human Mutants, who sacrifice their humanity for mutant powers. The evil Empire of Humanity and their canine henchmen. The free state of Cardania The heroes — ordinary people and those with the gift of paranormal abilities. Venture into a shadowy world of horror, Are they heroes or barbarous conquerors? The fact is, most people know very little about them, and what is known is steeped Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth.

Monstrous beasts include the conniving Page after page of rules and stats for bringing other Palladium characters, magic and powers into the multi-dimensional realm of Rifts Earth. Conversion rules for Palladium games in general. A land dominated by packs of Wild Vampires and rumored to be the home of Vampire Kingdoms in the south.

A half dozen monsters plus the mysterious Necrol. Galactic Organizations Atorian Empire and more. More on the Intruders, Kreeghor, Splugorth and others.

Invading Tarlok aliens, heroes and world information. Draygon Industries and their weapons. Demon Stars, Demon Planets and magic starships. Notable spaceships and weapon systems. The monstrous Necrol, their living weapons and spacecraft. In addition to new spacecraft from fighters to dreadnoughts, there are ship creation guidelines, damage tables, additional space gear, discussions about Faster-Than-Light speed, FTL combat, planet-side sieges, strategies, tactics, ranks for each fleet, a time-line, history on key races and their technology, notable figures, ship-building, hints at upcoming events and potential dangers, and much more.

Space tugs, lifeboats, missiles and special gear. History and insight to key fleets and races. Fleet ranks, background and notable figures. Three Galaxies time-line. Space magic spells and Techno-Wizard weapons. A great tool for G. Rules, suggestions and tables for generating dimensions. Dimensional anomalies and other strangeness. Cover by Mark Evans. They have returned to Rifts Earth and are offering a new array of weapons, armor and vehicles, not to mention looking to give the Coalition States some payback for ousting them from the planet.

Colonists flock to the Thundercloud filled with dreams. Space pirates and an array of cutthroats also flock to the galaxy, guns in hand, ready to rob and fleece the colonists. Lawmen and heroes are in great demand, and the opportunities for clever adventurers are said to be without limit. The galaxy is a place of discovery, adventure and treachery like no other.

Learn about the mysterious Elder Races, with stats. Dominator weapons, gear and salvage available to players. Gene-Tech and their alien gear available to players. Colony Creation and Indigenous People Tables. Notable spacecraft, weapons, power armor and gear. Written by Braden Campbell and Kevin Siembieda. But each is also a stand-alone title. The realms of Hades mapped and described.

The legion of demons and monsters that inhabit Hades, 33 demons and demon lords in all. Demon worshipers and the Demon High Priest O. Netherbeasts, Black Vultures, Ant Lions and more. Demon society and the secrets of infernal life. Soulmancy, dark magic practiced by the demons of Hades.

But the demonic battles will spill into the worlds of man and wreak havoc across the Megaverse! Moreover, it advances the Minion War and offers endless hours of potential adventure. Deevil Lords and their plans for war. Magic weapons, Soul Gems, ancient magic and more.

Key locations, weird phenomena and citadels of Hell. Encounter tables galore and countless adventure ideas. Written by Carl Gleba and Kevin Siembieda. Demonic spaceships, magic weapons and new horrors. Deevil fortifications and defenses. Demon Magic new. Spaceships, power armor and other gear. The plot for conquering the Three Galaxies and more. The ability to empower worthy heroes into superhumans. Hero Avatars, Hero Mentors, and their powers.

Quick roll creation tables. Why the book must never fall into the hands of demons. Nearly a dozen NPC heroes and surprises.

Includes stats and conversions for M. The fate of the world hangs in the balance and only you can stop its destruction as demons and Deevils fight for control of the Earth and bringing about the end of life as we know it.

Deevil and Demon magical Chaos Weapons. Demon Hunter Power Category and abilities. Crusader of Light Power Category and abilities. Hellion monster creation table. Doctor Vilde, mastermind behind the Armageddon plot. The secret island base of Doctor Vilde and 16 maps. More than a dozen NPC villains.

The Chaos Generators — the key to stopping Armageddon. Page after page of color covers, plus scores of drawings and images provide a look at the behind the scenes process of creating each cover. The reader gets a unique view of the artistry you seldom get to see from a painter, his drawings, ideas and designs. Fun, informative and often funny.

Paintings, artwork, design and layout by John Zeleznik. Color throughout. More than different art images. Color cover, glossy paper stock. Tip-in sheet signed by Zeleznik and Siembieda. Limited to copies. Will not be reprinted.

Your player character? Are the legends true? Is there a magic book that inspires and empowers new heroes to rise up and make a difference when they are needed most? It also lists the names of 2, of the greatest champions the Megaverse has ever known and offers rules for turning them into legendary Heroes of the Megaverse. To our knowledge, no artist has ever included an actual pencil sketch used in the creation of one of the works of art depicted in the art book.

One of his sketches, used in the creation of one of his many paintings, will be hand glued, by Kevin Siembieda, into each copy of the signed and numbered Masterwork Edition. You will actually own one of the pieces of artwork used to create one of the paintings inside this beautiful art book. Dozens of adventure ideas and character stats. Game section written by Siembieda and Rosenstein. Plus pinups, concept sketches, and wrap-around, color cover by Ramon K.

Well, this book presents some insight and behind the scenes info on that front by Kevin Siembieda, plus an entire screenplay written on speculation by Matthew Clements as well as game stats and artwork for major characters in the script. This is a unique product and a fun read that should appeal to all Palladium fans. After all, it lets the reader step behind the veil and see what goes on behind the scenes.

A complete movie screenplay, with dialog. Character stats for inclusion in your own games. Three new demons and other villains.

Some concept art and character illustrations. A fun read and insight behind the scenes at Palladium. Written by Matthew Clements. Additional notes by Kevin Siembieda. A perfect birthday or Christmas gift for serious collectors and fans. Limited to copies, half are already sold! Numbered and signed by John Zeleznik and Kevin Siembieda. Available on a first come, first served basis.

It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and danger to battle, and new ideas to consider. It helps you unlock your imagination by showing you what other gamers, just like you, have created. Plus news, coming attractions, special offers, fiction and more. Philpott, Braden Campbell, Steven Dawes and others. The game section picks up where the comic strip leaves off, providing numerous adventure ideas and one potentially catastrophic scenario that could reshape life in North America — perhaps the world.

Plus, game stats for all the heroes, villains, monsters and characters in the comic strip. All prices are in U. Note: This rate is limited to subscribers in the USA only. Our apologies, but Palladium Books can no longer cover the increased cost of postage to other countries. We hope you understand. We are only passing along the additional postage cost, but it is hefty. Our apologies. These subscription rates are good till December 31, Genetically grown power armor and weaponry that improve over time.

Player characters sacrifice their humanity to save their race. War Mounts, bio-weapons, Host Armor and augmentation. The machine mind and her legions of killer robots. Complete stand-alone RPG with skills, weapons, game rules and guidelines for using other Palladium settings. Written by Carmen Bellaire. Some text by Kevin Siembieda. Humans are vermin to be hunted and exterminated, but who refuse to lay down and die. Not just superhumans, but every type of hero and villain imaginable: aliens, mutants, super soldiers, super-detectives, geniuses, tricksters and vigilantes, robots, power armor, cyborgs, weapons experts, martial arts masters, sorcerers, Mega-Heroes, super be- 6 ings of all kinds and others!

Cut loose and create every type of superhuman and hero conceivable! Plus, there are a number of sourcebooks filled with heroes, villains, organizations, aliens and adventures. Creation rules for virtually every genre of hero, including mutants, experiments, magic users, psychics, aliens and robots.

Over super-abilities plus special skills and genius. Over 40 psionic powers and magic spells. Cyborg and robot hero creation rules. Super-vehicle creation rules, gimmicks and high technology. Secret identities and secret organizations. Rules clarifications, tweaks and additional information. Steranko cover and dynamic interior artwork. Adventure ideas, guidelines and tons of fun.

Rampage combat rules and quick roll villains. Vigilantes and the law. Crime and punishment. Anti-Heroes and tips on playing in character. New NPCs, both good and bad, for use in campaigns. New vehicles and equipment, weapons and more. More than 70 new magic spells. The Jury — self-appointed policemen of superheroes.

Secret villainous organizations like Fabricators Inc. Plus rules to design your own organizations. New weapons, gadgets, equipment and adventures. Written by Kevin Siembieda and Kevin Long.

Some are heroes. Some are villains. Others are monsters. Many have gone underground and begun to 30 Derek Aubrey order 6 build a secret mutant society and subculture. The Mutant Underground, its champions and its enemies.

Genetic Mutation Tables for creating mutants of all kinds. The mutant slave trade. Mutant Recovery Teams and government agents. New combinations of super abilities plus genetic mishaps. Mutant animals with super abilities and more. Background and campaign information. Based on ideas by Mike Wilson.

More than new Minor Super Abilities. More than 45 new Major Super Abilities. More than 20 new psionic powers. Demon henchmen? Super abilities, spell magic and psionics. Rules and tables for Creating Alien Characters. A handful of vehicles and miscellaneous equipment. Suggestions, rules and information for your galactic campaigns.

Space oriented super abilities and magic spells. New alien races, alien worlds and space skills. Space survival rules and gear. Standard spacecraft designs and rules for creating your own. Overview of the galaxy, monsters and adventure ideas. Palladium fans have gone wild over this book. Supersoldiers, designer genetic heroes, and symbiotes. Weaknesses, minor abilities, inventions and more.

Written by Carmen Bellaire and others. With a higher population of superheroes than anywhere else on Earth, what does the future have in store for Century Station?

Over 40 villains, 50 heroes, adventure ideas. Century Station described in full detail. Criminal masterminds, syndicates and organizations.

Written by Bill Coffin. Cover by Zeleznik. A spectacular range of new super abilities. The prison and its superhuman containment systems. The superhuman prison culture and adventure ideas. Gangs, groups and squads of superhumans. Written by Bill Coffin, additional text by Kevin Siembieda. This sourcebook has everything you need to launch an alien based campaign or galactic adventures, or introduce alien invaders, villains, heroes and campaign ideas.

Both fight one another in a war that has spilled into numerous worlds and dimensions. Demonic Mystically Bestowed Anti-Heroes. New super abilities and magic spells.

Demonic magic, enchanted weapons, and magic items. Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers. Cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing, cyber-disguises, implants, and more. Rules for creating Secret Organizations. Written by Erick Wujcik. Easy to learn and a blast to play.

Nearly mutant animals, chimeras and human mutation. Over 40 special mutant animal powers, plus sub-powers. Mutant animal psionics, appearance and background tables. Adventures, history and background. Ancient magic, martial arts masters, supernatural predators, and the dark underworld of mystic China as you have never dreamed. New weapons, vehicles, computers and spy equipment. By Erick Wujcik. Plus giant insects, Dream Time magic, psionic powers, airship construction, new villains and adventures.

By 6 Erick Wujcik. By Wujcik. More mutant animals, mutant insects, druids, druid magic, invasion and adventure. Unable to turn a blind eye to people in need, they seek to learn more and fight supernatural evil in all its forms. The game drips with a creepy atmosphere that may be taken in whatever direction suits the player group, from psychic investigation and discovery, to supernatural conspiracy, to hunter-killer missions, to battling cultists and the creatures they serve, to the mystical and spiritual.

Unravel the mysteries of the unknown and see the world through a whole new lens. More than psychic abilities. The Lazlo Agency and Lazlo Society. Demons, ghosts and other creatures of darkness.

Plenty of world background and setting atmosphere. New rules and twists, all easy to learn and play. Our modern world with a hidden layer of the supernatural and paranormal. A place and time where science refutes the ideas of magic, ghosts, demons and psychic phenomena, ignoring and covering up the fact that they really exist! However, the player characters are gifted with paranormal abilities, know the truth and dare to take a stand against dark forces.

The player characters are people who know the supernatural is real, and recognize the wonders and dangers it represents. They operate outside the mainstream and explore dark, shadowy corners few would dare to tread. These inhuman and evil minions have already infiltrated the top seats of most all? The catch? To use their powers they must turn into an inhuman monstrosity that frightens their fellow humans and alerts the minions of the Dark to their presence.

A truly off-beat setting that combines elements of super-heroics with horror, conspiracy and suspense. Information about Dark Day and the Nightlords. Nightbane O. World information and adventure ideas. The Nightlands and the Nightlords revealed! Demons, monsters, and servants of the Nightlords. The Atlantis Foundation and other groups and characters. Campaign and adventure ideas.

Can they take on a life and identity all their own? Magic O. Over 50 new magic spells. Rules for creating new magic and modifying current spells. Places of magic and underground Brotherhoods. Nemesis R. Three adventures, scores of adventure ideas and more. Cover by Fred Fields. Written by Kevin Hassall. More about the shadow world of the Nightbane. Additional psionic abilities, magic and campaign ideas. Strange creatures and entities that inhabit the Astral Plane.

Nightbane survival tips. The world and life of the Nightbane. New Nightbane Creation Guideline Tables. Nightbane history, theories of origin, and psychology. Rules for Nightbane Contacts. Rules for creating your own Nightbane faction. Faction Recruiting and new data about the factions. A complete adventure, adventure ideas and world info.

Written by Mark Oberle and Irvin Jackson. Additional text, Morphuses, and ideas by Kevin Siembieda.



0コメント

  • 1000 / 1000